Exit to . Shortly after walking onto the Docks your first time from here, you'll see a cut scene with Hanharr and Vogga the Hutt. Fassa is a key figure in Nar Shaddaa, simply for the number of quests that depend on him. By himself, he can offer only one, however he is the key to solving three additional quests, one at #6 here, and two in the Refugee Sector (if you are Light Side and care about the fates of the refugees). If you solve his own quest, he will be very kind and help you with all the others without the need for any payment. Ask Fassa how business is going, and then about the pylons to receive this quest. You are to assign priority to three incoming freighters that are awaiting their orders. Each freighter has a specific id code, and Fassa gives you instructions on how to order them. Now, you could go to all three Pylons after toggling power to each using the nearby console, and then figure out which freighter goes first, but for simplicity's sake, I'm going to forego that explanation and give you the quick instructions and solution. First, use the nearby console and toggle the power to Pylon 2. Continue straight down the middle dock into pylon 2 and use the console there. Assign the priorities as follows: Silver Zephyr, Alakandor, Toorna's Profits. After this, your journal will update and you can return to Fassa for a reward and what passes for his thanks. Keep in mind that if you do this for him, you can talk to him about any of the other quests and he will gladly help you out. If you've agreed to help Lassavou at #4 here and have completed Fassa's first quest above, Fassa will gladly let Lassavou off the hook for his debt and you'll get another required piece to the Airspeeder in the Refugee Quad. If you've agreed to help Kahranna from the Refugee Docks, who's seeking passage off Nar Shaddaa, you can speak with Fassa after having been to Goto's Yacht and he will accept her on one of his freighters. Any time before Goto's Yacht and Fassa will complain that the situation with Goto needs to be resolved. If you've agreed to help Odis from the Refugee Docks, who's looking for pilot work, you can speak with Fassa after having been to Goto's Yacht and he will accept him as a pilot. Any time before Goto's Yacht and Fassa will complain that the situation with Goto needs to be resolved. Only if you have yet to have one of your party members dance for Vogga at #9, you can get this quest. Open the door to this room and approach the thugs. They'll essentially say, "nice try." Now move back and enter in Stealth mode. You'll overhear them planning to break into Vogga's hoard by sedating the Kath Hounds with Juma Juice. That's essentially all you need to know. When ready, you can head to the bartender at and ask for enough Juma Juice to knock out a Kath Hound. With the juice, you can then walk over to Domo (with either Handmaiden or yourself as a female) in the party and agree to dance for Vogga at #9. After Vogga inevitably falls asleep, you can use the Watering Urn at #9 and slip the juma juice into it, putting the Kath Hounds asleep and allowing you entrance into the Hoard at the back of the room. Talk to these gentleman to learn they are trying to get back their Captain who's hanging out at . There are two ways to complete the quest. First is to use one of your characters in a breath mask or with a high regenerative ability to enter Jekk Jekk Tarr... or best, as Mira when the story takes you there, find the captain and persuade him to return to his men to complete the quest. You won't be able to talk to the captain as your main character, however, so it's best to act with Mira, or before if you feel up to it. Alternatively, for , if you've talked with Odis at the , you can tell the crewmen about his looking for work and you'll be rewarded. Inquire about this Bith's business and he'll ask you to do a favor: meet a contact at Pylon 3, give him the 500 credits the Bith gives you, and return with the goods. Head over to #8 and check the twi'lek corpse just inside the door to the left. As soon as you read the datapad, the door will close and the "cleaning droid" inside will attack. Defeat the droid and return to find the Bith is no longer here; only a datapad remains. You've still got his 500 credits, your reward other than the xp. As a Dark Sider, you'll have the option to pretend you're here to collect on his debt, in which case you get 200 credits and no Cryogenic Power Cell, one of three pieces required for the Airspeeder in the Refugee Quad. Better would be to tell him who you are and agree to help him with his debt by talking with Fassa. Go to Fassa now at #2, complete his first quest if you haven't yet, and then ask him to release Lassavou of the debt. Return to Lassavou and ask for your reward, which is the Cryogenic Power Cell. Stuck here at the Docks, Lootra is looking for his wife Aaida, who happens to be in the . You can kill Lootra as a Dark Side act, or proceed to the , kill the two Exchange Thugs there to clear the way for Aaida, and then tell her that she is free to go see her husband, for xp and . Return to Lootra & Aaida here for another reward. I received a Short Lightsaber. Search the container here for the Maneuvering Flaps, the final piece required to fix the Airspeeder in the Refugee Quad. If you've taken on the Bith Scientist's quest at #5, you'll find a twi'lek corpse here. Search it and the cleaning droid will attack. Defeat it and return to the scientist. The recommended way to first approach Vogga is by dancing for him, initiated at after you've already overheard the thugs at #3. Vogga will fall asleep. When you regain control of your characters, fill the Watering Urn nearby with juma juice (if you took on the Hoard quest), and the Kath Hounds will fall asleep. Open the locked door to the north of Vogga and raid his Hoard for a chance at some high quality items including a lightsaber. Afterward, talk to Vogga again to learn of his troubles with Goto. Furthermore, you can negotiate a supply of fuel to Telos if you help him solve his problem with Goto. Talk to Vogga for a reward or the salvation to Telos' fuel shortage. See Lt. Grenn at on Telos before the End Game and you'll have done the planet a huge favor. After fighting the Red Eclipse aboard the Ebon Hawk and receiving the invitation from Visquis to visit him at Jekk Jekk Tarr, you will encounter either Mira or Hanharr somewhere along the docks on your way up to the #13 exit. Only if you are strongly Dark Side aligned, however, will you meet Hanharr. She will take you to her private room at #11 and slip you a mickey. At this point, the game will shift to Atton in the cantina at . See the link for details. If you meet with Hanharr, this powerful Wookiee will become a member of your party later. First however, he'll conspire with you against Visquis and you'll once again be on your way to the exit at #13. Just before that, at #12, Mira will tranquilize you and go in herself. At this point, the game will shift to Atton in the cantina at . See the link for details. This room is locked until you meet with Mira later in the game. Once you've met with Mira (see #10 above) on your way to Jekk Jekk Tarr, she will take you here to knock you out before heading into Jekk Jekk herself. After her meeting with Visquis, you'll wake up here when it's time to revisit Jekk Jekk Tarr with your main character. When you do, simply head back to Jekk Jekk Tarr and enter at #13. Later, after Goto's Yacht, you will meet Zez-Kai Ell here. Both Light and Dark Siders will have the chance to ask him questions. Both Light and Dark characters will also learn a technique, whether during battle or conversation. If you are the Light Side, he'll promise to meet at the Jedi Enclave at the conclusion of your conversation. Dark Siders will do battle with him. In these confined quarters, it is a little more difficult to maneuver and likely you'll end up crossing lightsabers quickly. To prepare, use every type of stimulant you have from your inventory screen, activate one of your strongest energy shields, and cast any buffing spells like Master Speed or Battle Meditation. Watch your vitality, using medpacs if necessary. When the battle is over, you'll have learned a new technique. When you reboard the Ebon Hawk, you'll find both G0-T0 and either Mira or Hanharr, depending on your alignment. Congratulations on finishing Nar Shaddaa! Be sure to mop up any remaining quests before you leave, and come back to Geeda on the Landing Pad after you've finished all the planets if you decided to help her. If you're a Dark Side character and met with Hanharr (see #10) on your way to Jekk Jekk Tarr, this is where Mira will intercept you, tranquilize you and go in herself. Exit to . Though you can enter wearing a breath mask or with a high regen, you'll be required to come here eventually anyway as both Mira and your main character. As your main character, only venture in here once you've been invited to Jekk Jekk Tarr by Visquis and after awakening from Mira's deception. After your confrontation with Goto in Jekk Jekk Tarr Tunnels, T3-M4 is sold by the "Champ" to B-5D8, and you'll take control of the expert droid. Your goal will be to get to #16 and receive a blank transponder card. Begin by entering the door to the west and on your way to #15, search every container. Also equip the best armor and items you have for T3-M4, including the renewable shield you may have been rewarded by TT-32 back at the Landing Pad. As for a weapon, his best in this scenario is still the Shock Arm that he came with at the beginning of the game. When you first get here, talk to C7-E3 who's at the console, then backtrack just around the corner to chat with C6-E3. You'll conspire to disable C7-E3 so that you can proceed through the now-locked door just past C7. Head back to C7 and through droid conversation, you attack. Defeat him with your Shock Arm and you'll gain access to the western part of the maze. On your way back, expect a little HK resistance at this point. After you've received the transponder card from #16, you'll encounter three HK-50 droids, actively pursuing your demise. Activate your best shield and aggressively use your Shock Arm on one HK at a time, whittling them down to scrap. Search their remains for the HK Chassis, one of four parts that can be used to restore HK-47 back at the Ebon Hawk. After collecting the items, return to B-5D8 and exit out the door onto the docks. After Tienn Tubb helps you with the transponder codes automatically, you will be aboard the Ebon Hawk on your way to Goto's Yacht. Select two party members and pickup at . Use the door controls to the right side of the door for an interesting puzzle. The answers are as follows, in this order: 1. Rotate the center block counter-clockwise 2. Rotate the rightmost block clockwise 3. Rotate the leftmost block counter-clockwise And the door will open. Speak with B-4R5 inside to receive your blank transponder code card, precisely the item Tienn Tubb needs back at the Landing Pad to allow you to be caught by Goto's Yacht - which, by the way, happens automatically after you leave. As you make your way back to the docks, you'll encounter three HK-50's waiting for you at #15a. See above for details. |
Introduction & faq.
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Table of Contents
After leaving hyperspace, your party gathers in the main hold of the Ebon Hawk:
Well, here we are... the smuggler's moon. It's the gaping maw of Nal Hutta, swallowing all the cargo and space port thugs the galaxy has to offer. Mandalorians, mercenaries, war veterans, and pilots from the Mandalorian Wars and the Jedi Civil War ended up on Nar Shaddaa, from all sides of the conflict. When the last war ended, there was no place left for them to go. |
Too many Mandalorians were scattered after the war. Without purpose and without direction, most became little more than raiders. |
Nar Shaddaa's a rough place and easy to get lost in... or for someone to get lost. If we wanted to keep out of sight from the Sith for a while, you couldn't pick a better spot. |
COMMENTS
As soon as you see that message, go to the security console, and enter in the regular number. The last digit is whether you add 2^0, or 1, to it. Thus 001 = 1. The second digit is whether you add 2^1, or 2, to it. Thus, 010 = 2. The first digit is whether you add 2^2, or 4, to it. Thus 100 = 4. Just as an example:
3 - Goto Starboard Commander & Command Console. Execute your own shut down program on this defense droid, and then check its remains for the access code to the Containment Cells. It's likely you'll also have to defeat a few curious Goto Guard Droids here as well. Now use the command console, upload the programs you currently have (shut down and ...
Goto: It is unknown to all but a few, but the Republic lost the Jedi Civil War. At the time of their defeat, the Republic was on the brink of collapse. Rather than remain and continue his campaign against the Republic, however, Revan chose to leave known space.
Take this info and wheel towards the exit of the warehouse. You are stopped short by HK assassin droids. Fry these enemies with regular laser blasts and the shock arm if needed. Don't forget to ...
12) Exit to Docks. 13) Exit to Refugee Quad. Entertainment Promenade. 1) Exit to Refugee Landing Pad. 2) Twik'gar and Kallah-Nah - As you enter the Entertainment Promenade there will be a couple of thugs on the left, Twik'gar and his friend. They're asking about a Pazaak player called Geredi.
Nar Shaddaa is always my first planet. Since by the time I get to G0T0's Yacht Atton is a Jedi, I take him and Kreia. Kreia is great for clearing out rooms with droids with Force lightning, and when fighting organics she uses insanity, and then Atton just hacks them up with his sword.
In KOTOR I never had problems like this. Okay I'm on Goto's Yacht. I saved the exile and now I'm trying to get off. ... Nar Shaddaa has given me the most problems, I should have the game beaten by now. ... Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Once again, I need help.....on Goto's Yacht ...
You need to talk with that Twilek that gives you the pylon quest and ask about the missing ships and get a meeting with the hutt about them and how you would like to find them. I think that pretty much triggers the main story of Nar Shadda. Ref: 3. You also wiped out the exchange from the refugee sector?
GOTO's bullshit security. Seriously how the hell are you supposed to enter the code when EVERY NUMBER I enter causes it to get locked out?! I mean I kill the droid, run straight to the console and enter in the number and it always locks me out. I realize now, playing this game 17 years later, I had a very rose-colored view of the fuckery in ...
In the room you find the exile, there is an "auxilary console" in the back of the room. get the codes for the power sytem from this computer and use the on the the bridge console. you need to switch the cloaking device the secondary power and then run the shutdown program
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After Tienn Tubb helps you with the transponder codes automatically, you will be aboard the Ebon Hawk on your way to Goto's Yacht. Select two party members and pickup at Goto's Yacht (#1). 16 - Door Puzzle & B-4R5 Droid Use the door controls to the right side of the door for an interesting puzzle. The answers are as follows, in this order: 1.
Goto, the greatest leader of all the Exchange, finally meets the Last of the Jedi, who has broken his ties to the Order a long time ago.After a small chat ab...
I've done mostly everything on Nar Shaddaa that I can think of. I don't have any active quests in my log aside from the Pazaak players. I took out the Exchange and Serroco, I killed the Squid faced guy, I got my ship ID changed so I could get on Goto's yacht and blew it up, G0-T0 joined me, I talked to the jedi, I went back planetside and talked to the Hutt and got him to trade oil with the ...
Goto's order was clear. Twin Suns: We are not to harm the beautiful Jedi while she walks on Nar Shaddaa. Twin Suns: We are not to harm the handsome Jedi while he walks on Nar Shaddaa. Twin Suns: Unless we are attacked first. We are permitted to defend ourselves. HK-50: Observation: Jedi follow the self-destructive path of pacifism and tolerance ...
Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Nar Shaddaa Goto's Yacht -help The Community Blog (An Invitation) Nar Shaddaa Goto's Yacht -help. By TravisRutherdord May 27, 2016 in Star Wars: General Discussion. Share
As T3-M4 continues recovering Mines (*Note), we reach the Droid Control Center, which controls thousands of droids on Nar Shaddaa and elsewhere.At the Bridge...
Stuck on Nar Shadaa after Goto's Yacht. I left Goto's yacht and then came back to Nar Shadaa and wasted Zez-Kai Ell (I'm maxed dark side). On my way back to my ship the Red Eclipse encounter happened a second time which I'm pretty sure isn't normal, and now I can't leave Nar Shadaa. I can enter and leave the Ebon Hawk freely but it has a bunch ...
In the northeast section of Nar Shaddaa there are two more thugs shaking down a citizen. You can use force persuade to convince one of them to jump off the nearby ledge. This will gain you some ...
Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Need help on Goto's Yacht, Nar Shaddaa The Community Blog (An Invitation) Need help on Goto's Yacht, Nar Shaddaa. By Forrest September 3, 2005 in Star Wars: General Discussion. Share
What's up viewers past, present, and future it's Utopian and here is another episode of my KOTOR 2 play through. If you want to catch me live I do most of my...
Somewhere along the line, you should have recieved the access codes for the power system. Go to the bridge, and go to the bridge console. Upload the software, unrestrict the access, and then shut down the power system.
10. Posted October 20, 2011 (edited) I'm encountering a game-breaking bug at Nar Shaddaa: After the exile is captured by Goto, T3-M3 obtained the transponder codes from the warehouse. Hanharr, Atton and T3 then fought their way to the blind technician who creates a new ID for the Ebon Hawk. After choosing two people who will board Goto's Yacht ...